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80lv
80.lv > articles > try-this-authentic-ps1-style-rendering-add-on-for-godot

Try This Authentic PS1-Style Rendering Add-On For Godot

2+ day, 16+ hour ago   (292+ words) Calin P used his hardware knowledge to break down how the PS1 graphics work and how to recreate them in Godot. The wave of indie games going for the PlayStation 1 aesthetic is nothing new, but lately it feels like there are…...

80lv
80.lv > articles > echoforge-uses-spatial-sound-to-build-3d-worlds-in-unity

How EchoForge Uses Spatial Sound to Build 3D Worlds in Unity

2+ day, 13+ hour ago   (867+ words) Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity. Editor's Note: Most 3D scene-generation systems begin with an explicit visual description,…...

80lv
80.lv > articles > apple-presents-iphone-duo-the-first-foldable-iphone

Apple Presents iPhone Duo, the First Foldable iPhone

4+ day, 28+ min ago   (311+ words) The iPhone Duo features a 7.6-inch Super Retina display and is the thinnest iPhone ever made. The display is versatile and can be used in different ways: run two apps side by side with Split View multitasking, use an app…...

80lv
80.lv > articles > how-hipr-makes-path-tracing-feel-more-responsive-by-rendering-what-matters-first

HiPR Makes Path Tracing More Responsive by Rendering What Matters

4+ day, 9+ hour ago   (1183+ words) Researcher Rafael Padilla explains how Hierarchical Progressive Rendering uses scene changes and light transport to prioritize the pixels that matter most. First, can you please tell me a bit about you, your research, and your background as an introduction? That…...

80lv
80.lv > articles > animating-ronin-character-with-2d-thinking-in-3d-scene

Animating Ronin Character With 2D Thinking In 3D Scene

6+ day, 22+ hour ago   (216+ words) Pierrick Picaut has shared a few behind-the-scenes glimpses from his new animated short, The Chase. "Camera cheat: In this shot, the camera angle and focal length remain constant. It simply travels linearly through the canyon, with the character's root parented…...

80.lv
80.lv > partners > revopoint-3d

Revopoint 3D

1+ week, 4+ day ago   (454+ words) A company that makes portable and industrial 3D scanners, letting you capture real objects and turn them into accurate digital models... A company that makes portable and industrial 3D scanners, letting you capture real objects and turn them into accurate digital models…...

80lv
80.lv > articles > ziva-vfx-inspired-physics-based-muscle-simulation-system

Ziva VFX-Inspired Physics-Based Muscle Simulation System

2+ week, 4+ day ago   (383+ words) Shirzad Bahrami is working on his own tool. Shirzad Bahrami, an EA Technical Artist whose excellent article on physics-based fish animation we recently featured, has been sharing a new project he's been developing. It's a muscle simulation tool inspired by…...

80lv
80.lv > articles > geometry-nodes-powered-real-time-collision-system-for-blender

Geometry Nodes-Powered Real-Time Collision System For Blender

2+ week, 5+ day ago   (299+ words) It lets you create squishy setups. Back in June, we featured Gurgen Aloian's amazing setup, which essentially creates "fake" collisions in Geometry Nodes without any simulation involved. It generated a lot of interest, and now the artist has returned with…...

80lv
80.lv > articles > free-clip-studio-paint-photoshop-live-sync-tool-for-unity

Free Clip Studio Paint & Photoshop Live Sync Tool For Unity

2+ week, 5+ day ago   (161+ words) Edit textures and see every change instantly in the engine. The tool supports 4K textures with transparency while keeping all communication local to your PC. The preview process is non-destructive, leaving the original texture and material assets untouched. You can also…...

80lv
80.lv > articles > breakdown-how-houdini-is-reshaping-commercial-animation

Breakdown: How Houdini Is Reshaping Commercial Animation

2+ week, 6+ day ago   (1468+ words) Ezequiel Grand discussed how Houdini transformed his approach to commercial animation and VFX, explaining what pushed him to build a procedural house generator, covering some of the major projects he has worked on, and detailing six tips for building efficient…...