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News


80.lv > articles > try-this-authentic-ps1-style-rendering-add-on-for-godot

Try This Authentic PS1-Style Rendering Add-On For Godot

3+ day, 3+ hour ago   (292+ words) Calin P used his hardware knowledge to break down how the PS1 graphics work and how to recreate them in Godot. The wave of indie games going for the PlayStation 1 aesthetic is nothing new, but lately it feels like there are…...


80.lv > articles > animating-ronin-character-with-2d-thinking-in-3d-scene

Animating Ronin Character With 2D Thinking In 3D Scene

1+ week, 9+ hour ago   (216+ words) Pierrick Picaut has shared a few behind-the-scenes glimpses from his new animated short, The Chase. "Camera cheat: In this shot, the camera angle and focal length remain constant. It simply travels linearly through the canyon, with the character's root parented…...


80.lv > articles > ziva-vfx-inspired-physics-based-muscle-simulation-system

Ziva VFX-Inspired Physics-Based Muscle Simulation System

2+ week, 5+ day ago   (383+ words) Shirzad Bahrami is working on his own tool. Shirzad Bahrami, an EA Technical Artist whose excellent article on physics-based fish animation we recently featured, has been sharing a new project he's been developing. It's a muscle simulation tool inspired by…...


80.lv > articles > free-clip-studio-paint-photoshop-live-sync-tool-for-unity

Free Clip Studio Paint & Photoshop Live Sync Tool For Unity

2+ week, 6+ day ago   (161+ words) Edit textures and see every change instantly in the engine. The tool supports 4K textures with transparency while keeping all communication local to your PC. The preview process is non-destructive, leaving the original texture and material assets untouched. You can also…...


80.lv > articles > breakdown-how-houdini-is-reshaping-commercial-animation

Breakdown: How Houdini Is Reshaping Commercial Animation

2+ week, 6+ day ago   (1468+ words) Ezequiel Grand discussed how Houdini transformed his approach to commercial animation and VFX, explaining what pushed him to build a procedural house generator, covering some of the major projects he has worked on, and detailing six tips for building efficient…...


80.lv > articles > how-spatial-streaming-is-unlocking-new-possibilities-in-3d-asset-delivery

How Spatial Streaming is Unlocking New Possibilities for 3D Assets

3+ week, 2+ hour ago   (1486+ words) Modern video is powered by adaptive streaming: one source file reaches any screen, on any connection, with playback that starts near instantaneously. Miris brings that model to 3D. We spoke with Miris CTO Sean Looper about spatial streaming and what it…...


80.lv > articles > check-out-painterly-style-cinematic-short-film-made-in-blender

Check Out Painterly-Style Cinematic Short Film Made in Blender

3+ week, 6+ hour ago   (255+ words) Abcent Studios shared its debut project. Abcent Studios, a creative duo of animators, shared its debut project – an animated film titled Rise. The cinematic project was crafted entirely within Blender. It's fascinating what 3D artists can craft, especially with free software…...


80.lv > articles > this-free-tool-turns-html5-games-into-full-standalone-websites

This Free Tool Turns HTML5 Games Into Full Standalone Websites

3+ week, 2+ day ago   (591+ words) Playgama Wrap is a free service that turns HTML5 games into standalone websites with built-in payments, analytics, SEO, monetization, and user acquisition tools, giving developers another distribution channel outside traditional stores and portals. For years, a game's official website has typically…...


80.lv > articles > this-animation-looks-3d-but-it-s-not

This Animation Looks 3D, But It's Not

3+ week, 3+ day ago   (283+ words) There's a certain crowd of artists who love to dunk on Procreate for being too simple or unintuitive, and they're not entirely wrong when it comes to animation. However, CaseyNFizzy keeps proving that the tools matter a lot less than…...


80.lv > articles > how-dark-and-darker-s-devs-used-aura-to-build-a-major-feature-in-half-the-time

How a Non-Programmer Used Aura to Build Dark and Darker's New Tutorial

3+ week, 4+ day ago   (1231+ words) Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have…...